Path: utzoo!utgpu!jarvis.csri.toronto.edu!mailrus!uflorida!gatech!rutgers!cbmvax!vu-vlsi!swatsun!jackiw From: jackiw@cs.swarthmore.edu (Nick Jackiw) Newsgroups: comp.sys.mac Subject: Re: Commercial Tetris Message-ID: <2517@ilium.cs.swarthmore.edu> Date: 5 Mar 89 16:53:51 GMT References: <21229@shemp.CS.UCLA.EDU> <2025@pur-phy> Reply-To: jackiw@ilium.UUCP (Nick Jackiw) Distribution: usa Organization: Visual Geometry Project, Swarthmore College, PA Lines: 21 In article <2025@pur-phy> sho@newton.physics.purdue.edu.UUCP (Sho Kuwamoto) writes: > To go back to the stone age of computing, Moonlander was written by > Dave Ahl while at DEC for some DEC thingy or another, but I'm sure > that if you go back that far, there are a couple more examples. And > it wasn't commercial. SpaceWar, a two-player vid with LOADS of options (gravity well, black holes, reverse-grav, etc.) and the vector-display technology which the old atari put to good use (LunarLander, Asteroids, etc.), was running on an oscilloscope at MIT in the mid-60's. One of the early micro-era magazines (Creative Computing?) ran a historical article on it in 1980 or 81, I believe. -Nick. -- +-------------------+-jackiw@cs.swarthmore.edu / !rutgers!bpa!swatsun!jackiw-+ | nicholas jackiw | jackiw%campus.swarthmore.edu@swarthmr.bitnet | +-------------------+-VGP/MathDept/Swarthmore College, Swarthmore, PA 19081--+ " "Maldoror!"