Path: utzoo!utgpu!jarvis.csri.toronto.edu!mailrus!caen.engin.umich.edu!sol.engin.umich.edu!billkatt From: billkatt@sol.engin.umich.edu (billkatt) Newsgroups: comp.sys.mac Subject: Re: My disillusioned self. Message-ID: <41dd0bfe.a590@mag.engin.umich.edu> Date: 6 Mar 89 16:04:00 GMT References: <235@jarthur.Claremont.EDU> <46100288@uxe.cso.uiuc.edu> Sender: netnews@caen.engin.umich.edu Reply-To: billkatt@caen.engin.umich.edu (billkatt) Organization: Computer Aided Engineering Network (CAEN), University of Michigan Lines: 23 Sender: Followup-To: In article <46100288@uxe.cso.uiuc.edu> mcdonald@uxe.cso.uiuc.edu writes: > > >>(In case you hadn't noticed, graphics on a PC is a lot slower than on >>a macintosh, due to extensive SOFTWARE optimization in quickdraw) > >What graphics software are you running? All the graphics I have seen >on Mac's was much slower than the stuff I use on my PC (assuming >equivalent cpu speeds). The only slow graphics I see on my PC >is Autocad. Remember that normal non-II macs have a VERY tiny 342x512 >useful area screen. PC's these days normally use 480x640. I have >NEVER seen animation work really right on a MAC - I have seen it on >PC's (in 16 or more colors). Many things on the IBM use straight bit-blits, while on the Macs they typically use PICT's. The game 'crazy cars' work right... really right So does the OIDS demo. I try not to compare individual operations on the Mac and IBM because the approaches vary so widely. For example, many program bit blit and otherwise take shortcuts on the IBM, but when a new video card comes out, they stop working. The code that slows down quickdraw also makes things like Mac II compatibility with Pluses/SEs possible. -Steve Bollinger