Path: utzoo!utgpu!jarvis.csri.toronto.edu!mailrus!eecae!tank!uxc!uxc.cso.uiuc.edu!m.cs.uiuc.edu!shirley From: shirley@m.cs.uiuc.edu Newsgroups: comp.graphics Subject: viewing terminology Message-ID: <4400032@m.cs.uiuc.edu> Date: 14 Mar 89 21:38:00 GMT Lines: 20 Nf-ID: #N:m.cs.uiuc.edu:4400032:000:372 Nf-From: m.cs.uiuc.edu!shirley Mar 14 15:38:00 1989 I use the following to specify a view in my programs: lookfrom (x, y, z) lookat (x, y, z) view-up-vector (x, y, z) field-of-view (angle) This is umambiguous for a square viewport, but when the width and height are different, field-of-view could be left/right or up/down. Is one correct, or if not, is one to be prefered? Thanks, Peter Shirley shirley@cs.uiuc.edu