Path: utzoo!utgpu!utstat!jarvis.csri.toronto.edu!mailrus!uflorida!gatech!mcnc!raw From: raw@mcnc.org (Russell Williams) Newsgroups: comp.sys.amiga Subject: F-16 Versus DF1: The War Continues.... Keywords: F-16 Df1: Kickstart Eliminator Addmem Message-ID: <4168@alvin.mcnc.org> Date: 11 Mar 89 02:08:42 GMT Organization: Microelectronics Center of NC; RTP, NC Lines: 30 I'd like to being by thanking every for their help in getting my F-16 running. However, the situation has taken a stranger twist, and I'd like to find out why. The story so far... 1) F-16 requires all 512K to run, leaving no memory for DF1: 2) The obvious answer to this is to remove DF1: This is obviously a clumsy answer. 3) Use Install2, a program which will ignore DF1: when booting up. I haven't tried this, but I think it will work. However, I happen to have a kickstart eliminator. This gives me 256k of extra ram, and I would like to use it on F-16 because this would give me access to the black box feature, which uses the extra ram. To inform the system of the additional memory, I have to issue the command ADDMEM 0f80000 0fbffff in the startup sequence. The game loads up fine, using the second drive, but the sound doesn't work!!! I get the title song, and every time I use the engines I get a BOOM, but nothing else makes a sound. I've tried putting the addmem statement in a seperate startup-sequence to give it time to load so that Falcon couldn't possibly get intertwined with memory allocation with it, but it's no good. I feel like I'm really close to getting this thing to work. If anybody has any ideas, I'd really appreciate hearing them. Russell Williams