Path: utzoo!attcan!uunet!husc6!ogccse!blake!uw-beaver!cornell!mailrus!uflorida!gatech!mcdchg!chinet!saj From: saj@chinet.chi.il.us (Stephen Jacobs) Newsgroups: comp.sys.atari.st Subject: Finding menu state Keywords: GEM AES menu Message-ID: <7912@chinet.chi.il.us> Date: 12 Mar 89 04:53:23 GMT Organization: Chinet - Chicago, Ill. Lines: 11 Another in my endless series of questions about obvious/obscure points of Atari ST programming. Is there a neat way for a program to tell whether a menu is dropped? I didn't think this would be an issue, because I thought that once a menu drops the main program should be suspended as long as the menu is down. Doesn't work that way. I don't really want the program I'm working on to update the screen while a menu selection is being made--- kinda the reverse of disabling menus while you do screen updates. I don't even have bright but unpleasant ideas on this one: best I've come up with is walk the rectangle list and see if the part the present application doesn't own looks like a menu. Not bright & not reliable. What's the right way? Steve J.