Path: utzoo!attcan!uunet!lll-winken!csd4.milw.wisc.edu!mailrus!purdue!haven!uvaarpa!virginia!uvacs!hsd From: hsd@uvacs.cs.Virginia.EDU (Harry S. Delugach) Newsgroups: comp.sys.mac.hypercard Subject: Re: ComputerWorld article on HyperCard... Message-ID: <3032@uvacs.cs.Virginia.EDU> Date: 18 Mar 89 05:40:05 GMT References: <5966@bsu-cs.UUCP> <990@taurus.BITNET> Reply-To: hsd@uvacs.cs.virginia.edu.UUCP (Harry S. Delugach) Organization: U.Va. CS dept. Charlottesville, VA Lines: 30 In article <990@taurus.BITNET> writes: > >Hmm... now that you mention it, I do have some things I'd like to see changed > >PAINTING >-------- >I think that object-oriented painting, rather then bitmap would be nice. >Maybe I just got used to working with objects, so I'm not sure... anyway >it will sure make cards printing faster and will enable to get better >results on the LaserWriter. If HyperCard had object-oriented painting, I would be using it for all kinds of graphics applications that are in my head right now, but it doesn't, so I can't. I would like to see graphic objects accessible from HyperTalk. I would even like to see it handle two different paint layers, one for PICTs and one for PNTGs like SuperPaint. In fact, how about an arbitrary number of layers like in MacDrawII, only handle PNTGs too, all controllable from HyperTalk. I suspect that to supply all of this would double or triple the already-large memory requirements for HyperCard. Of course, having just gotten an upgrade to 2.5Meg, why should I care :-) ? -- Harry S. Delugach Dept. of Computer Science, Univ. of Virginia, Charlottesville, VA 22901 U.S.A. INTERNET: hsd@cs.virginia.edu BITNET: hsd2x@virginia UUCP: ..!uunet!virginia!uvacs!hsd CIS: 72727,2363