Path: utzoo!utgpu!jarvis.csri.toronto.edu!mailrus!tut.cis.ohio-state.edu!ucbvax!decwrl!labrea!Portia!jessica.stanford.edu!duggie From: duggie@jessica.stanford.edu (Doug Felt) Newsgroups: comp.sys.mac.programmer Subject: Quickdraw Memory requirements Keywords: quickdraw, memory Message-ID: <900@Portia.Stanford.EDU> Date: 14 Mar 89 21:42:41 GMT Sender: USENET News System Reply-To: duggie@jessica.stanford.edu (Doug Felt) Organization: Stanford University Lines: 14 I have trouble in low memory situations with basic (Color) Quickdraw operations, like blitting or drawing pictures. What are the conventional methods for determining whether you have enough memory/stack space for blitting color pixmaps with/without expansion, filling regions, drawing pictures, etc? To my knowledge one cannot count on Quickdraw to check memory and fall back to blitting smaller rectangles, and so on, and I am not aware of any technote which tells you how to determine the minimum memory requirements for a quickdraw operation. Any pointers or source code examples will be greatly appreciated. Thanks. Doug Felt Courseware Authoring Tools Project duggie@jessica.stanford.edu