Path: utzoo!utgpu!jarvis.csri.toronto.edu!mailrus!tut.cis.ohio-state.edu!bloom-beacon!apple!jrg From: jrg@Apple.COM (John R. Galloway) Newsgroups: comp.arch Subject: Re: PMAX/DS3100 frame buffers Message-ID: <27827@apple.Apple.COM> Date: 25 Mar 89 04:10:50 GMT References: <93849@sun.Eng.Sun.COM> <5845@mit-vax.LCS.MIT.EDU> <1989Mar22.175616.1420@utzoo.uucp> <27738@apple.Apple.COM> <111@crltrx.crl.dec.com> Organization: Galloway Research Lines: 27 > > >It is interesting to note, that with the exception of scrolling, the PMAX >(DECstation 3100) color frame buffer code ends up outperforming the GPX >hardware on uVAXes, sometimes by radical amounts. Gosh I sure would like to have one of these beasts. >Also note that most frame buffer operations are WRITES, and not READS, so Thats interesting. I would have thought that there would be a lot of bit blit type activiity (scrolling or window movement, or (with backing store, or was that save under) expose events) there would be pretty heavy read/write actions, and then an additional amount of plain writes (new stuff from the application). If current systems can completely use up the memory bandwidth perhaps its time for smart frame buffers that can do multiple concurent bit blits internally (with out using up external bandwidth unless there is a conflict), but then if writes really dominate this wouldn't help. Where did the data being written come from (i.e. is this a bit blit with X in the middle or is it really writing new data?) So whats the next step for more performance (I assme that there are graphics operations on the 3100 that are not as fast as you would like??). apple!jrg John R. Galloway, Jr. contract programmer, San Jose, Ca These are my views, NOT Apple's, I am a GUEST here, not an employee!!