Path: utzoo!utgpu!utstat!jarvis.csri.toronto.edu!mailrus!csd4.milw.wisc.edu!lll-winken!ames!ai.etl.army.mil!richr From: richr@ai.etl.army.mil (Richard Rosenthal) Newsgroups: comp.graphics Subject: Polygon Representation of a Sphere's Surface Message-ID: <270@ai.etl.army.mil> Date: 22 Mar 89 20:26:49 GMT Reply-To: richr@ai.etl.army.mil. (Richard Rosenthal) Organization: USAETL, Fort Belvoir, Virginia Lines: 23 I want to have in 3-D space (x, y, z) a polygon near-representation of the surface of a sphere where each polygon is identical and regular (if that's the word). Is an icosahedron the right place to start? I would like to be able to generate the representation with increasing numbers of polygons, say first 20, and then say 80. Ultimately, I would like to divide up the Earth's surface into pieces that uniformly tile a sphere's surface with, say, 64,00 tiles (preferable triangles) but maybe upto 233 million tiles! Any comments, algorithms, or reference suggestions? /s/ Rich -- Richard Rosenthal Internet: richr@ai.etl.army.mil Engineer Topographic Labs UUCP: ...!ames!ai.etl.army.mil!richr Ft. Belvoir, VA 22060-5546 BITNET: richr%ai.etl.army.mil@CUNYVM +1 202 355 3653 CSNET: richr%ai.etl.army.mil@RELAY.CS.NET