Path: utzoo!utgpu!watmath!watcgl!jdchrist From: jdchrist@watcgl.waterloo.edu (Dan Christensen) Newsgroups: comp.graphics Subject: Re: Polygon Representation of a Sphere's Surface Message-ID: <8836@watcgl.waterloo.edu> Date: 26 Mar 89 18:55:47 GMT References: <270@ai.etl.army.mil> <7409@thorin.cs.unc.edu> Reply-To: jdchrist@watcgl.waterloo.edu (Dan Christensen) Organization: U. of Waterloo, Ontario Lines: 20 In article <7409@thorin.cs.unc.edu> leech@alanine.UUCP (Jonathan Leech) writes: > This request comes up (seemingly) once a month or so. For a >change, here's the code to do it instead of a description. Note that >the triangles generated are all equilateral, but not all the same >size. This program generates tesselations with > >-- > Jon Leech (leech@cs.unc.edu) __@/ > SUSHIDO: the Way of the Tuna Are you sure that the triangles are all equilateral? I wrote a program a while ago that seems to do exactly what yours does and they some of the triangles that were generated looked isoceles. In fact, after several iterations, the triangles became extremely thin and so the polygonization was not very efficient. Starting with a 20 sided regular figure (I forget its name) helps. ---- Dan Christensen, Computer Graphics Lab, jdchrist@watcgl.uwaterloo.ca University of Waterloo, Waterloo, Ont. jdchrist@watcgl.waterloo.edu