Path: utzoo!utgpu!jarvis.csri.toronto.edu!mailrus!cornell!uw-beaver!fluke!ssc-vax!coy From: coy@ssc-vax.UUCP (Stephen B Coy) Newsgroups: comp.graphics Subject: Pixar's noise function Keywords: random numbers, Byte, elephants Message-ID: <2553@ssc-vax.UUCP> Date: 28 Mar 89 19:15:15 GMT Organization: Boeing Aerospace Corp., Seattle WA Lines: 19 [...] Hi there, Last night I saw the article in Byte about the Renderman standard. In the sample source code the displacement function, dent(), calls a function called noise(). Noise() takes a point as its parameter and returns a float in the range 0..1. The article says this is a semi-random value that changes slowly over the surface of the object. My question: Does anyone out there know what this noise function really is? Are you willing to share this info/source with the rest of us? Please? Thanks in advance for any responses. Stephen Coy uw-beaver!ssc-vax!coy ps Anyone have any decent marble texture functions you'd like to share?