Path: utzoo!utgpu!jarvis.csri.toronto.edu!mailrus!ames!hc!lll-winken!uunet!datapg!sewilco From: sewilco@datapg.MN.ORG (Scot E Wilcoxon) Newsgroups: comp.graphics Subject: Re: Computer Graphics & Entertainment Message-ID: <3814@datapg.MN.ORG> Date: 29 Mar 89 00:04:33 GMT References: <1530@wpi.wpi.edu> <10158@cit-vax.Caltech.Edu> Reply-To: sewilco@datapg.MN.ORG (Scot E Wilcoxon) Followup-To: comp.graphics Organization: Data Progress, Minneapolis, MN Lines: 15 In article <10158@cit-vax.Caltech.Edu> woolstar@cit-vax.Caltech.Edu writes: >speeds. Just think about how long, and how expensive the space >battle in Revenge of the Jedi would be, if it were done on a computer. Expense is relative. If the later "Lensman" stories are ever put on 'film', computer-generating the ships would be easier than trying to get all the missiles, beams, screens, and other disturbances in the ether to line up correctly with the ships. [ Yes, we know there is no ether. There is no ether today, hey, hey, hey. Now where can I get a polonium electrode? ] -- Scot E. Wilcoxon sewilco@DataPg.MN.ORG {amdahl|hpda}!bungia!datapg!sewilco Data Progress UNIX masts & rigging +1 612-825-2607 uunet!datapg!sewilco I'm just reversing entropy while waiting for the Big Crunch.