Path: utzoo!utgpu!jarvis.csri.toronto.edu!mailrus!tut.cis.ohio-state.edu!ucbvax!hplabs!hplabsz!dleigh From: dleigh@hplabsz.HPL.HP.COM (Darren Leigh) Newsgroups: comp.sys.amiga Subject: Re: Tetris .. where? Summary: n-ominoes Message-ID: <3102@hplabsz.HPL.HP.COM> Date: 19 Mar 89 00:53:37 GMT References: <853@microsoft.UUCP> <16810@cisunx.UUCP> Reply-To: dleigh@hplabs.UUCP (Darren Leigh) Distribution: usa Organization: Open Fly Systems Lines: 27 In article <16810@cisunx.UUCP> ejkst@unix.cis.pittsburgh.edu (Eric J. Kennedy) writes: >In article <853@microsoft.UUCP> w-colinp@microsoft.uucp (Colin Plumb) writes: >>One thing I'd really like to see in a Tetris-like game is different >>polyominoes. Dominoes are trivial, as are triominoes, but pentominoes >>would be quite a challenge. Hexominoes would be damn near impossible, >>I suspect. And let people set the depth & width of the playing field, too. > >Actually "pentominoes" would be quite impossible. You can't fill a >plane with regular pentagons. "Hexominoes" on the other hand is quite >possible. Me-thinks you are a might confused about pentominoes and polyominoes in general. A domino is constructed from two squares, stuck together, with the corners aligned. Note that there is only one possible shape you can make from two equal sized squares. Triominoes would be played with all possible shapes made from three squares. There are two. Tetrominoes and Tetris are played with all possibles shapes made with four squares (there are five shapes, not counting mirror images). Pentominoes (featured in Clarke's _Imperial Earth_) is played with the twelve possible shapes you can make with five squares, again sans mirror images. If a tetris games is written right, generalizing it should be no problem. ======== Darren Leigh Internet: dleigh@hplabs.hp.com UUCP: hplabs!dleigh