Path: utzoo!censor!becker!bdb From: bdb@becker.UUCP (Bruce Becker) Newsgroups: comp.sys.amiga Subject: Re: Fractals on the Amiga ... Message-ID: <380@becker.UUCP> Date: 22 Mar 89 03:43:41 GMT References: <8903182009.AA00626@jade.berkeley.edu> Reply-To: bdb@becker.UUCP (Bruce Becker) Organization: G. T. S., Toronto, Ontario Lines: 33 In article <8903182009.AA00626@jade.berkeley.edu> CARROROB@UREGINA1.BITNET (Robert Carroll) writes: +---------- |This is my first posting to this conference. If I accidentally break |any rules, please don't yell, just let me know! :^). | |What I need is some information about programs for the amiga that demonstrate |fractal geometry. I can't seem to locate any programs or demos that use |fractals to generate graphics. Also, if there is any information out there |on fractal geometry, please send me it, or tell me where I can get a copy |for myself. | |This is for a math paper :^\, so any help or information would be GREATLY |appreciated. Thanx. | | - Robert Carroll +---------- Check out "Exploring the Geometry of Nature", by Edward Rietman. Subtitled "Computer Modelling of Chaos, Fractals, Cellular Automata and Neural Networks", it is published in paperback (C) 1989 by Windcrest (a division of TAB Books). If you can think of BASIC as a protoyping language then the many examples in the book will be quite useful to you, I think. There is also a decent bibliography as well as the math & algorithms which are well-explained for the most part. Para alt Rissa Libre, -- O . Bruce Becker Toronto, Ont. o _///_ // Internet: bdb@becker.UUCP, bruce@gpu.utcs.toronto.edu <`)= _<< BitNet: BECKER@HUMBER.BITNET \\\ \\ "The Net *has* died, and we've taken its place" - Altzilla