Path: utzoo!utgpu!jarvis.csri.toronto.edu!mailrus!ames!killer!elg From: elg@killer.Dallas.TX.US (Eric Green) Newsgroups: comp.sys.amiga Subject: Re: Getting 1.5 MB on a standard 880K floppy without compression Message-ID: <7627@killer.Dallas.TX.US> Date: 24 Mar 89 03:03:16 GMT References: <40@microsoft.UUCP> Organization: The Unix(R) Connection, Dallas, Texas Lines: 29 in article <40@microsoft.UUCP>, w-colinp@microsoft.UUCP (Colin Plumb) says: $ cmcmanis@sun.UUCP (Chuck McManis) wrote: $> In article <3631@sugar.hackercorp.com> (Karl Lehenbauer) writes: $>> In the Roomers column of the March 1989 issue of Amazing Computing, the $>> Bandito says that certain game companies are getting 1.5 MB unformatted $>> on standard 880K floppies. $>> Can anyone verify if this is true and if so, explain how it works? $> $> [They seem to use RLL.] $ $ RLL isn't quite the answer. It's doable, but it's more interesting than $ that... [interesting discussion of RLL, and compression gettable via that:] It may very well be that some of these game companies are staffed by former C-64 hackers, who remember how the 1541, and all old CBM 8-bit drives store data -- GCR. So while the Osborn 1 was storing a whole 90K of data on a single-sided single-density disk using MFM, the Apple II was storing 120K using GCR, and the CBM 8-bitters were storing 160K using GCR plus variable bit-rates (putting more sectors on the outer tracks, and fewer sectors on the inner tracks). It was a great hardware/software hack. Going from 880k to 1500k, though, sounds a bit far-fetched... -- | // Eric Lee Green P.O. Box 92191, Lafayette, LA 70509 | | // ..!{ames,decwrl,mit-eddie,osu-cis}!killer!elg (318)989-9849 | | \X/ Amiga. The homestation for the blessed of us. |