Path: utzoo!utgpu!jarvis.csri.toronto.edu!mailrus!ames!elroy!mahendo!wlbr!hacgate!gryphon!richard From: richard@gryphon.COM (Richard Sexton) Newsgroups: comp.sys.amiga Subject: Amiga vs Apollo Message-ID: <13989@gryphon.COM> Date: 31 Mar 89 02:46:55 GMT References: <6411@cbmvax.UUCP> <6441@cbmvax.UUCP> Reply-To: richard@gryphon.COM (Richard Sexton) Organization: Trailing Edge Technology, Redondo Beach, CA Lines: 16 In article <6441@cbmvax.UUCP> daveh@cbmvax.UUCP (Dave Haynie) writes: > >Our old Apollos used the 2 68000 trick to support virtual memory. All the >currently used Apollos here are based on a bit-slice machine that emulates >a 68010. Hopefully soon we'll have some that can keep up with our Amigas... I compiled Matt Dillons bouncing bezier demo for an Apollo DN660, which is the bitslice 68010 emulation with it's own bitslice graphics engine. True, it does have 1024 x 768 (x 4) resolution, but the thing ran about 3 X slower. Af course ther 64 bit RISC processor is another story..... -- Keep out of the reach of children richard@gryphon.COM decwrl!gryphon!richard gryphon!richard@elroy.jpl.NASA.GOV