Path: utzoo!utgpu!jarvis.csri.toronto.edu!mailrus!ncar!boulder!sunybcs!ugmolik From: ugmolik@sunybcs.uucp (Gregory Molik) Newsgroups: comp.sys.amiga Subject: Re: Star Wars Message-ID: <4978@cs.Buffalo.EDU> Date: 31 Mar 89 15:51:47 GMT References: <11764@louie.udel.EDU> <620021@otter.hpl.hp.com> Sender: nobody@cs.Buffalo.EDU Reply-To: ugmolik@sunybcs.UUCP (Gregory Molik) Organization: SUNY/Buffalo Computer Science Lines: 42 I just got Star Wars yesterday and I was a little disappointed. With the amiga's capabilities, Broderbund could have easily made the game *exactly* like the arcade version. Joystick control on the game is impossible; the crosshairs move too quickly on a little push of the joystick. Mouse control is very good, but, where can extra micro switches be purchased for the fire button? The game opens with the 'Star Wars' logo on the screen and with the main theme from the movie. One channel was playing a bass and the other a trumpet, really utilizing the amiga's capabilities. There were some bright points in the sound, they digitized the voice of Luke Skywalker, Obi-Wan Kenobi, and Han Solo (and possibly Darth Vader). One problem that I noticed while fighting the Tie-fighters was their fireballs. After you shot them, they changed from white and yellow to purple, and they didn't disappear... So I found myself shooting at the purple fireballs even though they were already dead... Flying through the Death Star yielded the same effect with the fire balls. The first couple times through is not that hard, but if you select the 'Hard 800000 bonus' at the beginning, you will have a hard time getting through. The 'tower' board is same as the arcade game, and there's not much to say about it. After thoroughly playing this game, I can say that the only unrealistic part is how the fireballs only change color. Otherwise (excluding sound) the game is a good duplicate of the arcade version. It would have been nice if Broderbund would have used the extra memory on the machines that had it. The arcade version had great sound, but this version falls short. I like the game because I liked it in the arcade. It will probably end up a dull shoot'em-up for half the people... (Please, no flames, this is only an opinion!) ------------------------------------------------------------------------------- Gregory Molik BITNET: v054p9dd@ubvms ugmolik@sunybcs INTERNET: v054p9dd@ubvmsd.cc.buffalo.edu ugmolik@marvin.cs.buffalo.edu ...!sunybcs!ugmolik -------------------------------------------------------------------------------