Path: utzoo!utgpu!jarvis.csri.toronto.edu!mailrus!tut.cis.ohio-state.edu!bloom-beacon!apple!oliveb!ames!claris!wombat From: wombat@claris.com (Scott Lindsey) Newsgroups: comp.sys.apple Subject: Re: Rogue Clone? Message-ID: <9131@claris.com> Date: 21 Mar 89 22:55:55 GMT References: <1446@wpi.wpi.edu> Organization: Claris Corporation, Mountain View CA Lines: 25 From article <1446@wpi.wpi.edu>, by dseah@wpi.wpi.edu (David I Seah): > Is this the game Rogue? I'd be interested in hearing about a nethack or rogue > implementation on the II! Yeah, I ported Tim Stoehr's Rogue Clone III to the GS. It's a plain-vanilla rogue, but I've been playing with optional enhancements (mousetext, digitized sounds...). I did the port for two reasons. 1) I wanted the game. 2) It's been very helpful in debugging the C compiler & libraries. I mentioned it once here before, with the possibility of posting it to comp.binaries.apple2, but I received no response. Right now it's about 168K on disk, and still has a few spurious bugs. I haven't had the chance to work on it in about a month, but if there really is interest in it, I'll see about getting the most solid version posted for comments & bug reports. I have source for nethack 2.3e, but I really haven't considered trying to port it. SRC for Rogue Clone III is about 238K. SRC for nethack is about 1.5Mb, so you can maybe see why. -- Scott Lindsey |"Cold and misty morning. I heard a warning borne in the air Claris Corp. | About an age of power when no one had an hour to spare" ames!claris!wombat| DISCLAIMER: These are not the opinions of Claris, Apple, wombat@claris.com | StyleWare, the author, or anyone else living or dead.