Path: utzoo!utgpu!jarvis.csri.toronto.edu!mailrus!tut.cis.ohio-state.edu!bloom-beacon!apple!claris!wombat From: wombat@claris.com (Scott Lindsey) Newsgroups: comp.sys.apple Subject: Re: //gs Rogue clone Message-ID: <9168@claris.com> Date: 23 Mar 89 20:01:34 GMT References: <21965@agate.BERKELEY.EDU> Organization: Claris Corporation, Mountain View CA Lines: 58 From article <21965@agate.BERKELEY.EDU>, by labc-3dc@e260-3f.berkeley.edu (Andy McFadden): > Comments: > The docs say it was distributed as S16; it's an EXE. No big deal... Yeah, I realized that last night as I was going to sleep. > It *does* work on a 768K machine, although it crashed once (around 00/2000). > The "save" option wants the save DIRECTORY, not the save FILE. Make sure to > end the prefix with a slash ("/"). Oops. > Some commands are different (from the docs; the on-line help is correct): > & does the screen dump > \ does the "print found out" stuff I really need to write some docs for RCIII as well as some for my extensions. > Suggestions: > It might be nice to have a way for Finder users to restore saved games > (maybe check the existence of the default file, printing appropriate > messages if something goes wrong...) There's an undocumented command `O' (for open) which prompts you for a file to restore from. > A list of MouseText character usage and some info about the "added features" > would be nice. Yeah, that too. Unfortunately, it's hard to document mousetext... if you hardwire it into a text file, it depends on what you use to view it & it won't print to an ImageWriter correctly, either... one of these days I'll modify the online help to handle it correctly. As far as my extensions go, here's a list of what the `scott' option enables: SPOILER WARNING Scroll of genocide, potion of invisibility, wand of many things, trap ceilings & the inability to read scrolls when blind. That's all. If you don't enable `scott' then you get Tim Stoehr's version of the game. > Overall, this is very nicely done. Since the game crashes from time to > time, maybe you could let us know how to make copies of the saved games...? > OK, an undocumented option is `checkpoint' which causes the program to write out a save file at the beginning of each level. I believe the file it writes to is hardwired to 3/ROGUE.CKP . One other bug: you have to type the pathname in as originally saved in order to restore. So, to restore from the checkpoint file, you'd type `rogue 3/rogue.ckp'. -- Scott Lindsey |"Cold and misty morning. I heard a warning borne in the air Claris Corp. | About an age of power when no one had an hour to spare" ames!claris!wombat| DISCLAIMER: These are not the opinions of Claris, Apple, wombat@claris.com | StyleWare, the author, or anyone else living or dead.