Path: utzoo!utgpu!jarvis.csri.toronto.edu!mailrus!ukma!rutgers!elbereth.rutgers.edu!joseph From: joseph@elbereth.rutgers.edu (Seymour Joseph) Newsgroups: comp.sys.apple Subject: Re: rogue Message-ID: Date: 30 Mar 89 07:18:12 GMT References: <1108@internal.Apple.COM> <9292@claris.com> Organization: Rutgers Univ., New Brunswick, N.J. Lines: 34 Scott, Here are some notes on bugs in the version of rogue you posted recently. I look forward to playing thenext revision when you have time to address these bugs. 1) The items in the inventory listing should be shown in alphabetical order. During a game they get mixed up and are never re-ordered. 2) When the game ends, the high score list is just flashed for a second and then vanishes. There should probably be a prompt for a keypress here. 3) After giving a command that requires the letter of an object to complete (such as drop, identify, throw...) you should be able to type a question mark and see a list of applicable items. For the eat command it would be edible items, for the throw command, it would be throwable weapons, for the identify command it would be unknown magic items.... 4) This is the most frustrating: I launch a S16 version of Rogue either from ProSel or from the Finder. When I load a saved game (saved from any level after level one) using the O command the game will crash about 50% of the time the next time I go down a stairway. The screen will blank, there is a one or two second pause and then the machine crashes into the monitor. I run the game with the keypad and mousetext options on. I hope you have time to check into these soon. If I can do anything to help you pin these down, please feel free to ask. Thanks for porting rogue and taking the time to post it! Seymour