Path: utzoo!utgpu!jarvis.csri.toronto.edu!mailrus!shadooby!accuvax.nwu.edu!tank!uxc!uxc.cso.uiuc.edu!mcdurb!aglew From: aglew@mcdurb.Urbana.Gould.COM Newsgroups: comp.arch Subject: Re: looking for >32-bit address space Message-ID: <28200299@mcdurb> Date: 12 Apr 89 15:34:00 GMT References: <1032@myrias.UUCP> Lines: 19 Nf-ID: #R:myrias.UUCP:1032:mcdurb:28200299:000:718 Nf-From: mcdurb.Urbana.Gould.COM!aglew Apr 12 10:34:00 1989 In a recent CACM article on volume rendering a good, real example of the type of application that will need >32 bits of address is presented: The smallest data set being massaged was 10x10x30, and the largest was 10,000x10,000x4,000 voxels. True, these'll be sparse, but even sparsely such a picture will occupy a lot of space. Especially when you add properties to each voxel. A while back a computer company I used to work for was talking about architecting a machine for a flat 64 bit address space, implementing only 40 at first. That was a good few years ago. I'd guess that you'd have to start at 48 now, if you wanted that to be a sales distinction. (PS. that particular project never got off the ground)