Path: utzoo!utgpu!jarvis.csri.toronto.edu!mailrus!csd4.milw.wisc.edu!lll-winken!uunet!mcvax!kth!draken!tut!santra!santra.hut.fi!t36273c From: t36273c@saha.saha.hut.FI (Ari Huttunen) Newsgroups: comp.binaries.ibm.pc.d Subject: Annoying bug in wanderer, a graphic game v2.2 Summary: bug in no_password level jumping Message-ID: Date: 12 Apr 89 08:01:59 GMT Sender: news@santra.UUCP Distribution: comp Organization: Helsinki University of Technology Lines: 25 I've been playing wanderer for a some time with my EGA-card and I kind of like it. Great game! Lately I discovered an annoying bug in it, though. I use the no_pws level jumping mechanism, but it doesn't work quite right. Let me give you an example: I'm currently on level 16. My highest score I got on level 12. Now, if I start playing on level 5 (for example, any level below 12 gives the same result) and get killed, wanderer saves this in the score-file, and I can no longer jump to levels above 12. Wanderer currently works like this: When someone gets killed (or quits) it checks the players high-score level against his current level (the level he died on) and saves this to the score file. IT DOESN'T CHECK PLAYER'S HIGHEST VISITED LEVEL!! So the player can no longer jump to the maximum level he's been to. Of course, if you only play on the highest level and try to go forward, you'll have no problem. I hope you'll fix this bug. -- _______________________________________________________________________________ Ari Huttunen = In the beginning the Uni(x)verse was created. ahuttune@hupu.hut.fi = This has made a lot of people very angry and been = widely considered as a bad move. _______________________________________________________________________________