Path: utzoo!utgpu!jarvis.csri.toronto.edu!mailrus!tut.cis.ohio-state.edu!cs.utexas.edu!uunet!yale!flatline From: flatline@weedeater.uucp (Ken Musgrave) Newsgroups: comp.graphics Subject: Re: References for Intro. to & Algorithms for Ray Tracing. Message-ID: <55758@yale-celray.yale.UUCP> Date: 3 Apr 89 22:09:22 GMT References: <11391@s.ms.uky.edu> Sender: root@yale.UUCP Reply-To: musgrave-forest@yale.edu Organization: Math Department, Yale University Lines: 15 In article <11391@s.ms.uky.edu> munish@ms.uky.edu (Munish Mehra) writes: >I would like some references for Introduction to ray Tracing and >possible algorithms/code for the same. In particular, it is for >Terrain Data over a regular grid. You can write to the Yale computer science department and request a copy of Research Report RR-639 "Grid Tracing: Fast Ray Tracing for Height Fields" for info an algorithm specifically developed for ray tracing terrain models. Also see Mastin et al. "Fourier Synthesis of Ocean Scenes" in IEEE CG&A March, 1987 for an alternative approach. _____________________________________________________________________ Ken Musgrave arpanet: musgrave-forest@yale.edu Yale U. Math Dept. Box 2155 Yale Station Primary Operating Principle: