Xref: utzoo rec.games.programmer:803 comp.lang.forth:854 Path: utzoo!utgpu!jarvis.csri.toronto.edu!mailrus!ncar!unmvax!intvax!bryan From: bryan@intvax.UUCP (Jon R Bryan) Newsgroups: rec.games.programmer,comp.lang.forth Subject: Re: Interactive Adventure Writting Language Summary: Adventure Construction Set Message-ID: <989@intvax.UUCP> Date: 11 Apr 89 14:26:20 GMT References: <39514@vax1.tcd.ie> Organization: Sandia National Labs, Org. 1411, Albq, NM Lines: 9 In article <39514@vax1.tcd.ie>, trolfs@vax1.tcd.ie (Tommy) writes: > I'm in the initial stages of considering writting an *Interactive > Adventure Writting [sic] Language*. Electronic Arts' "Adventure Construction Set" was written in Forth by, umm, Glen Tenney I think. It's been a long time since I spoke with him (almost three years). I always thought it would be interesting to write something like that. The thought of writing a parser makes my skin crawl, though. :)