Xref: utzoo rec.games.programmer:804 comp.lang.forth:855 Path: utzoo!utgpu!jarvis.csri.toronto.edu!mailrus!tut.cis.ohio-state.edu!bloom-beacon!apple!claris!krazy From: krazy@claris.com (Jeff Erickson) Newsgroups: rec.games.programmer,comp.lang.forth Subject: Re: Interactive Adventure Writting Language Message-ID: <9782@claris.com> Date: 11 Apr 89 21:00:25 GMT References: <39514@vax1.tcd.ie> Followup-To: rec.games.programmer Organization: Claris Corporation, Mountain View CA Lines: 26 From article <39514@vax1.tcd.ie>, by trolfs@vax1.tcd.ie (Tommy): > ( This is also being posted in comp.lang.forth, as well as in > rec.games.programmer, for Forth progammers who might be interested ) > > I'm in the initial stages of considering writting an *Interactive > Adventure Writting Language*. My motivation for doing this is the > language FORTH and my love of text adventures. > I tried to tackle this problem once, from a higher level. I got as far as a functional specification, a formal description of the grammar, etc., but no actual code. Unfortunately, I tried to tackle too much. The name of the language was "Adventure System Specifying Hierarchical Objects, Locations, and Events." Infocom has had one of these for years. I think they call it "Zork Adventure Language" or something. Runs on a VAX and generates code for any microcomputer they have a cross-assembler/compiler for. It's a tough one. Good luck! -- Jeff Erickson \ Internet: krazy@claris.com AppleLink: Erickson4 Claris Corporation \ UUCP: {ames,apple,portal,sun,voder}!claris!krazy 415/960-2693 \________________________________________________________ Soon: 408/987-7309 / "I'm so heppy I'm mizzabil!" -- Krazy Kat