Xref: utzoo rec.games.programmer:809 comp.lang.forth:860 Path: utzoo!utgpu!jarvis.csri.toronto.edu!mailrus!tut.cis.ohio-state.edu!bloom-beacon!apple!oracle!!mroberts From: mroberts@.uucp (Mike Roberts) Newsgroups: rec.games.programmer,comp.lang.forth Subject: Re: Interactive Adventure Writting Language Message-ID: <905@oracle.oracle.com> Date: 12 Apr 89 19:26:52 GMT References: <39514@vax1.tcd.ie> Sender: news@oracle.com Reply-To: mroberts@oracle.com (Mike Roberts) Followup-To: rec.games.programmer Organization: Oracle Corporation, Belmont, CA Lines: 16 In article <39514@vax1.tcd.ie> trolfs@vax1.tcd.ie (Tommy) writes: > I'm in the initial stages of considering writting an *Interactive >Adventure Writting Language*. My motivation for doing this is the >language FORTH and my love of text adventures. I've been working on just such a project for quite a while. My latest attempt, which has been running for about a year now, has demonstrated to me that the ideas the author of this note presented are right on target: make it a language for maximum flexibility; produce an interactive environment for maximum productivity. I would add one other thing: make the language object-oriented. A friend of mine who also likes writing adventure systems came up with this idea, and it's worked out fantastically well in my system. OOP was originally invented for programming simulations; an adventure is essentially a simulation. Good luck--it's an ambitious project!