Xref: utzoo rec.games.programmer:815 comp.lang.forth:861 Path: utzoo!utgpu!jarvis.csri.toronto.edu!mailrus!tut.cis.ohio-state.edu!ucbvax!agate!helios.ee.lbl.gov!nosc!humu!uhccux!dunn From: dunn@uhccux.uhcc.hawaii.edu (John Dunn) Newsgroups: rec.games.programmer,comp.lang.forth Subject: Re: Interactive Adventure Writting Language Summary: Great project! Message-ID: <3751@uhccux.uhcc.hawaii.edu> Date: 13 Apr 89 09:48:19 GMT References: <39514@vax1.tcd.ie> Reply-To: dunn@uhccux.UUCP (John Dunn) Organization: University of Hawaii Lines: 19 The idea of making a specific meta language is one I have been working with for awhile. I did a MIDI program where the function modules resembled the old analog synthesizer modules. For my money, the best place to work from is the grea area between language and generalized tool. I am currently working on a generalized art package that starts at the outer level looking like a simple system on the order of "PC-Paint", and ends up as a meta language. ...I, too am leaning toward FORTH. I particularly like LMI's UR/FORTH for the 386 Protected Mode. It has the room to do some serious FORTH programming. What I don't like is that FORTH code is hard to maintain, no one likes other peoples FORTH code. ...Also, the arguments for Object Oriented languages are making a lot of sense to me. I have worked with Lisp and Flavors, am now looking at Actor and Smalltalk-80. ...In the FORTH world there is HMSL, and the object language it is built upon. It is lean and mean. I am in the process (although slowly) of porting HMSL from the Mac to the 386. ...Best of luck with your project. It sounds like a neat one to be working on.