Path: utzoo!utgpu!jarvis.csri.toronto.edu!mailrus!ulowell!hawk!rsilvers From: rsilvers@hawk.ulowell.edu (Robert Silvers) Newsgroups: comp.sys.amiga Subject: Re: RenderMan Standard Keywords: RenderMan Message-ID: <12642@swan.ulowell.edu> Date: 5 Apr 89 21:17:35 GMT References: <488@orange6.qtp.ufl.edu> Sender: news@swan.ulowell.edu Reply-To: rsilvers@hawk.ulowell.edu (Robert Silvers) Distribution: na Organization: University of Lowell, CS Dept. Lines: 25 In article <488@orange6.qtp.ufl.edu> sutherla@qtp.ufl.edu (scott sutherland) writes: > > After reading this article, my toes started to tingle and I got this >excited feeling inside. I thought, "this is exactly what the Amiga 3-d >graphics modelling and animation community needs"! We have an IFF standard, I suggested to the president of Byte by Byte that Sculpt-4D should generate RenderMan output files. (I know it could never trace RenderMan input files!). He said that he will not implement it unless he can get paid for it, and that there is not enough intrest in it to increase the sales of Sculpt. There may be a Mac version thought. I personally think it would be great. I could edit objects with Sculpt, upload them to our Pixar, and than trace them very fast. We need a standard like this and must insist on it. We have too many different formats already and interchange is just a temporary fix. Please call up Byte by Byte, and the other companies and ask for RenderMan. --Rob. Robert Silvers. I'm the NRA. Box #1003 University of Lowell. Lowell Ma, 01854 (508) 452-5000 x2233