Path: utzoo!utgpu!jarvis.csri.toronto.edu!mailrus!csd4.milw.wisc.edu!lll-winken!uunet!microsoft!bradch From: bradch@microsoft.UUCP (Bradford Christian ms1) Newsgroups: comp.sys.amiga Subject: Re: RenderMan Standard Keywords: RenderMan Message-ID: <1240@microsoft.UUCP> Date: 5 Apr 89 21:16:54 GMT References: <488@orange6.qtp.ufl.edu> Reply-To: bradch@microsoft.UUCP (Bradford Christian ms1) Distribution: na Organization: Microsoft Corp., Redmond WA Lines: 23 I have a copy of The RenderMan (tm) Interface specification right here in front of me. I think everyone writing graphics programs should have a copy so I urge you all to send $15 to: Pixar 3240 Kerner Blvd. San Rafael, CA 94901 Attn: RenderMan (415) 258-8100 Fax: (415) 459-4297 The specification is a 100 pages of mostly C function specifications with some general graphics info mixed in. It is a fairly technical document, but anyone writing a ray-tracer shouldn't have any problem reading it. BradCh STD. DISCLAIMER: I have nothing to do with Pixar; this message has nothing to do with Microsoft; I'm sorry AmigaBASIC sucks... *** / Back by * | * / popular demand */|\* / ***\/