Xref: utzoo rec.games.video:2403 comp.sys.amiga:31883 Path: utzoo!utgpu!jarvis.csri.toronto.edu!mailrus!tut.cis.ohio-state.edu!ukma!sean From: sean@ms.uky.edu (Sean Casey) Newsgroups: rec.games.video,comp.sys.amiga Subject: Amiga vs Sega Message-ID: <11454@s.ms.uky.edu> Date: 9 Apr 89 08:21:41 GMT References: <2075@mentor.cc.purdue.edu> <1690@wpi.wpi.edu> Reply-To: sean@ms.uky.edu (Sean Casey) Organization: The Leaning Tower of Patterson Office @ The Univ. of KY Lines: 25 In article sft@ihlpa.ATT.COM (Scott Thompson) writes: >Yeah, they trashed OutRun, the Amiga version, it could have been >just like the arcade. Pissed me off! I seriously doubt it. Sega has some really nice scaling blitter chips in the arcade machines. It's why they can have all kinds of stuff rushing at you at high speeds. I imagine eventually they will design microcomputer architectures so hardware like this can be plugged into the bus. The Amiga is kind of stuck with it's specialty chips. In some Amigas, you'll soon be able to replace these with a slightly more capable version of same, but it's nothing like what stuffing four scaling blitters would do for it. I'd love to see Sega's library code for their coin-op games. Sean -- *** Sean Casey sean@ms.uky.edu, sean@ukma.bitnet *** Just another Monkey Boy. {backbone site|rutgers|uunet}!ukma!sean *** U of K, Lexington Kentucky, USA ..where Christian movies are banned. *** ``Computer networks should be considerably faster than a slug.'' -Me