Xref: utzoo comp.sys.amiga:31714 comp.sys.amiga.tech:4507 Path: utzoo!utgpu!watmath!clyde!att!osu-cis!tut.cis.ohio-state.edu!bloom-beacon!apple!oliveb!amiga!boing!dale From: dale@boing.UUCP (Dale Luck) Newsgroups: comp.sys.amiga,comp.sys.amiga.tech Subject: Re: Glove / New Pointer Device ??? Keywords: pointer gloves Message-ID: <698@boing.UUCP> Date: 5 Apr 89 01:25:01 GMT References: <1211@microsoft.UUCP> <2188@pembina.UUCP> Reply-To: dale@boing.UUCP (Dale Luck) Organization: Boing, Milpitas, Ca. Lines: 73 In article <2188@pembina.UUCP> brant@pembina.UUCP (Brant Coghlan) writes: >In article <1211@microsoft.UUCP> t-iaind@microsoft.UUCP (Iain Davidson) writes: >> >> Has anybody else heard of this ??? >> >> A company (don't remember their name) is making a mouse replacement >> "electronic glove" like pointing device. Supposedly the story goes > ^^^^^^^^^^^^^^^^ - a simplified data glove > >I saw a demo of a Nintendo Game Glove today. It was used in conjunction >with a boxing program (your punches are echoed by the character). >The glove plugs into the standard Nintendo joystick plug. It is a simple >version of the NASA-Ames data glove. The hand is tracked but the fingers This glove is a descendant of a glove we saw in 1984 when Amiga was just starting up. Jaron Lanier's VPL (Visual Programming Language) Company was developing it and had a prototype working on a C64 and was interested in the Amiga applications way back then. Jaron is the only person I know that has had his stuff on TWO covers of Scientific American, both regarding Visual Programming. The real sensitive glove that has millimeter resolution is about 10K$ and uses magnetic transducers. The more simple one that he had used ultrasonic traangulation. Your gensture was sensed with a series of switches in the fingers of the gloves. Depending on how much you wanted to spend you got extra degrees of freedon sensing. Like yaw,pitch,etc besides position. I've had dream about the ultimate in user interface design for 3d programs for both cad/graphics/space layout/animation/ for 4 years using this technology plus some more....... Generating stereoscopic displays at 120hz with liquid xtal shutters to get rock steady 3d ala Tektronics. To generate a movement sequence just reach IN, grab the character and move it where you want it to go. To adjust a point on a 3d object reach in and grab it and put where it needs to be. .......................................... Next step, stereophonic sound. A pair of headphones with the proper audio software can generate the required audio input to augment the visual input. So not only do you see where things are you here them over there also. ........................................... Now use 4 amiga's driving 4 120hz video projectors, (one for each wall) set up a booth at Siggraph and charge a dollar for people to walk into and experience a new world of our own creation. The position and motion sensors from the VPL technology would inform the computers what the person was looking at and doing. The computers would then simulate the what they would see in true stereo vision. But maybe a couple of small color crt tubes glued to your eyebalss would be cheaper but much less dramatic. ........................................... Now throw in some feedback sensors in the same suit that the person is wearing for motion detection. These might be just things that vibrate. These would be used as extra feedback when actually reaching out and trying to touch or move something. The little vibrator would vibrate depending on how close the hand was to the simulated object. One could kind of feel a sphere that was created with sculpt4d. Push the top in and feel around the inside. ........................................... Or could be things that generate cool or warm touch senses ;-) I think I had this dream about 2 years ago while working on the new programmable video chips for the Amiga. If some one makes any money out of this idea I want a life long free pass for me and 10 friends. -- Dale Luck GfxBase/Boing, Inc. {uunet!cbmvax|pyramid}!amiga!boing!dale