Xref: utzoo comp.sys.amiga:31788 comp.sys.amiga.tech:4533 Path: utzoo!dciem!dretor!king From: king@dretor.dciem.dnd.ca (Stephen King) Newsgroups: comp.sys.amiga,comp.sys.amiga.tech Subject: Re: Glove / New Pointer Device ??? Keywords: pointer gloves Message-ID: <1633@dretor.dciem.dnd.ca> Date: 7 Apr 89 12:13:17 GMT References: <1211@microsoft.UUCP> <1143@internal.Apple.COM> <3713@amiga.UUCP> <11430@s.ms.uky.edu> Reply-To: king@dretor.dciem.dnd.ca (Stephen King) Followup-To: comp.sys.amiga Organization: D.C.I.E.M., Toronto, Canada Lines: 19 In article <11430@s.ms.uky.edu> sean@ms.uky.edu (Sean Casey) writes: >Boy, that would make for one hell of a flight simulator. Have a field >of view about as wide as peripheral vision, and change the picture if >the user turns his head. CAE Industries in Montreal have developed a helmet mounted display with integral head tracker for this very purpose. It is, of course, very expensive at this point in time (>$1M). There remains the problem of visual lag, due to the processing delay of the head tracker and the scene computer. This lag can cause severe motion sickness. re: the glove. How about a glove that uses mercury strain gages? This is a mature technology that does not require bulky switches and has a linear output. The gages themselves are inexpensive, light and flexible. Has this been tried? -- * Opinions: personal property of Stephen J King, DCIEM Human Factors Division * * ...!utzoo!dretor!king or king@dretor.dciem.dnd.ca or (416) 635-2402 *