Path: utzoo!utgpu!jarvis.csri.toronto.edu!mailrus!shadooby!accuvax.nwu.edu!tank!shamash!nis!sialis!orbit!pnet51!shawn From: shawn@pnet51.cts.com (Shawn Stanley) Newsgroups: comp.sys.apple Subject: Re: in the making Message-ID: <861@orbit.UUCP> Date: 4 Apr 89 05:05:09 GMT Sender: root@orbit.UUCP Organization: People-Net [pnet51], Minneapolis, MN. Lines: 43 >>Which makes me wonder: what is happening out there right now? I am intensely >>interested in hearing what wonderful things people are working on in their >>spare time. >> >[...] >> >>------------------------------------------------------------------------------ >>Keith Rollin --- Apple Computer, Inc. --- Developer Technical Support >>INTERNET: keith@apple.com >> UUCP: :decwrl, hoptoad, nsc, sun, amdahl:!apple!keith >>"Argue for your Apple, and sure enough, it's yours" - Keith Rollin, Contusions > Heh. I guess you could say I'm obsessed with working on my Apple IIgs 65816-assembly-coded BBS. I've been working on the BBS since 1985, when I had it in 6502 under DOS 3.3 on an enhanced Apple //e with a California Peripherals clock card and two Unidisk 3.5 drives. It went to 65C02 under ProDOS, from the S-C Assembler to Merlin Pro, and it's been under ProDOS in 65816 (via the Byte Works ORCA/M macro assembler), completely ProDOS 16 capable, for over a year now. It makes use of the Apple IIgs clock and interrupts, which allowed me to get rid of the clock card... :-) But lately? I'm never done with it. I work on it because it's fun, and because I have this underlying suspicion that a changing BBS is good for the users too. I'm always working on several parts of it at once. It's a topic-oriented BBS with an online game. The system is single-user, mainly because I have friends that can't afford the hardware I have but want to be able to use the BBS on their Apple IIgs machines, so I keep it to a certain memory and disk space requirement. Right now, with the BBS I'm working on: o Networking. o Expanded file transfer ability (although the U/D section is mainly programmer-oriented; I don't want it to become a U/D BBS). o Game modifications that are beyond the scope of this message... :-) o General Feeping Creaturism additions. If you're ever interested in what exactly it consists of at this time, give it a call at 612/933-6427. It's pretty busy, as I have about 150 regular users, but it's easier to get on during weekends. UUCP: {uunet!rosevax, amdahl!bungia, chinet, killer}!orbit!pnet51!shawn INET: shawn@pnet51.cts.com