Path: utzoo!utgpu!jarvis.csri.toronto.edu!mailrus!csd4.milw.wisc.edu!lll-winken!uunet!microsoft!brianw From: brianw@microsoft.UUCP (Brian Willoughby) Newsgroups: comp.sys.apple Subject: Re: Trouble with Applesoft's DEF FN Summary: About 3rd button and extra paddles Message-ID: <4012@microsoft.UUCP> Date: 11 Apr 89 03:59:58 GMT References: <3038@m2-net.UUCP> Organization: Microsoft Corp., Redmond WA Lines: 24 In article <3038@m2-net.UUCP>, muaddib@m-net.UUCP (David Pieczkiewicz) writes: > original yet, it seems...). From what I know about them, the Apple > keys are simply hardwires of the paddle buttons, and their condition > can be read by PEEK(49249), or PEEK(-16287) in the case of pre-IIe's, for > button #0 (AKA the Open-Apple key), and PEEK(49250) (PEEK(-16286) for > early Apples) for button #1, also known as the Closed-Apple on the IIe/IIc > and the Option key on the GS. If the returned value is > 127, the key > is being pressed. (Curiously, the source of this info, Beagle Bros.' > indispensable Peeks, Pokes and Pointers chart, lists a third button (#2) > under 49251 (-16285). Anyone know anything about this?) > > Thanks for your time... > David Pieczkiewicz, muaddib@m-net.ann-arbor.mi.us, "Kwisatz Haderach of M-Net" The third button is available to those who build their own paddles (me!), as well as TWO other paddles (total of four dimensions, or two joysticks). The only sad thing is that no software company (that I know of, ed.) ever wrote anything to take advantage of any of these "non-standard" extras. I've often wondered what a dual joystick version of video games would be like! Brian Willoughby microsoft!brianw@uunet.UU.NET or uw-beaver!microsoft!brianw or just microsoft!brianw