Path: utzoo!utgpu!jarvis.csri.toronto.edu!mailrus!husc6!m2c!wpi!cygnus From: cygnus@wpi.wpi.edu (Marshall Robin) Newsgroups: comp.sys.cbm Subject: Re: C64 sprite collision detection Message-ID: <1748@wpi.wpi.edu> Date: 6 Apr 89 15:06:59 GMT References: <2837@uokmax.UUCP> Reply-To: cygnus@wpi.wpi.edu (Marshall Robin) Distribution: usa Organization: Worcester Polytechnic Institute, Worcester, MA. USA Lines: 10 Hmmm.... maybe by turning each of the sprites off and then checking the collision register again you could tell what collided with what before the scan line reached the group of sprites again. If the collision register relies on the scan line, then obviously this wouldn't work. -- Bitnet: |"When they turn the pages of history cygnus@wpi.bitnet | When these days have passed long ago Internet: | Will they read of us with sadness cygnus@wpi.wpi.edu | For the seeds that we let grow?" -Rush