Xref: utzoo rec.games.go:972 comp.ai:4010 rec.games.board:2083 Path: utzoo!utgpu!jarvis.csri.toronto.edu!mailrus!tut.cis.ohio-state.edu!cs.utexas.edu!uunet!mcvax!jansteen From: jansteen@cwi.nl (Jan van der Steen) Newsgroups: rec.games.go,comp.ai,rec.games.board Subject: Re: Computer Go Challenge Summary: Relation between strength and result Keywords: go, computer games, ai Message-ID: <520@turing.cwi.nl> Date: 26 Apr 89 19:13:34 GMT References: <3724@sdsu.UUCP> Organization: CWI, Amsterdam Lines: 49 In the Dutch Go magazine 16-6 (august 1979) an article was published which amongst other dealing with the classification of Go players. The author of this article is Prof. Dr. K. Heine (Wilhelmshaven, Germany). = Quote start = In the next graph, different results of Go games is measured against the strength of the players involved: spread in results | 50| . | . 40| . | . * 30| * | . * 20| * | * * 10| .* |. * _.___|_______________________________ strength (Japanese system) | | | | | | 0 5D 1k 5k 10k 15k Some conclusions: - Perfect Go is played by someone who is able to give a 9 Dan professional a four stone handicap. - The average size of the result is proportional to the quality of the game. - ... = Quote end = Interesting, isn't it? -- -=-=-=-=-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=-=- Jan van der Steen, CWI the Netherlands jansteen@cwi.nl (or uunet!mcvax!jansteen) -=-=-=-=-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=-=-