Path: utzoo!utgpu!jarvis.csri.toronto.edu!mailrus!tut.cis.ohio-state.edu!ucbvax!pasteur!ames!lll-winken!uunet!mcvax!kth!draken!tut!santra!kampi!jmunkki From: jmunkki@kampi.hut.fi (Juri Munkki) Newsgroups: comp.graphics Subject: Re: Looking for simple fill algorithm Message-ID: <21581@santra.UUCP> Date: 25 Apr 89 20:41:35 GMT References: <4344@tekgen.BV.TEK.COM> <4295@pixar.UUCP> Sender: news@santra.UUCP Reply-To: jmunkki@kampi.hut.fi (Juri Munkki) Organization: Helsinki University of Technology, Finland Lines: 24 In article <4295@pixar.UUCP> fishkin@pixar.UUCP (Ken Fishkin) writes: >Seems I send this out every few months. > The fill algorithms alluded to are extremely ineffecient. Thanks, but... I think the original poster said that he wanted to fill the area inside a postscript path. He already had a set of lines so what he wanted was a polygon fill. I've never understood why people would want fast flood-fills. I also seem to remember that the poster wanted source code. On another matter: I don't think I want to see another public domain ray tracer until someone creates a good public domain solid modeling package. What's the use of calculating the same scenes over and over again? _._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._ | Juri Munkki jmunkki@hut.fi jmunkki@fingate.bitnet I Want Ne | | Helsinki University of Technology Computing Centre My Own XT | ^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^