Xref: utzoo rec.games.programmer:825 comp.lang.forth:878 Path: utzoo!dptcdc!jarvis.csri.toronto.edu!mailrus!csd4.milw.wisc.edu!dogie!uwvax!umn-d-ub!umn-cs!bungia!orbit!pnet51!shawn From: shawn@pnet51.cts.com (Shawn Stanley) Newsgroups: rec.games.programmer,comp.lang.forth Subject: Re: Interactive Adventure Writting Language Message-ID: <966@orbit.UUCP> Date: 17 Apr 89 06:05:24 GMT Sender: root@orbit.UUCP Organization: People-Net [pnet51], Minneapolis, MN. Lines: 21 bryan@intvax.UUCP (Jon R Bryan) writes: >In article <39514@vax1.tcd.ie>, trolfs@vax1.tcd.ie (Tommy) writes: >> I'm in the initial stages of considering writting an *Interactive >> Adventure Writting [sic] Language*. > >Electronic Arts' "Adventure Construction Set" was written in Forth by, >umm, Glen Tenney I think. It's been a long time since I spoke with him >(almost three years). I always thought it would be interesting to write >something like that. The thought of writing a parser makes my skin >crawl, though. :) I understood that the program wasn't quite in the "Text Adventure" arena, but I could be wrong. The salesman didn't describe the product in enough detail, and I wasn't given the opportunity to check it out. (I ended up writing my own game + "language", on my BBS.) Could you describe the "Adventure Construction Set"? UUCP: {uunet!rosevax, amdahl!bungia, chinet, killer}!orbit!pnet51!shawn INET: shawn@pnet51.cts.com