Xref: utzoo rec.games.video:2486 comp.sys.amiga:32315 Path: utzoo!utgpu!jarvis.csri.toronto.edu!mailrus!ukma!sean From: sean@ms.uky.edu (Sean Casey) Newsgroups: rec.games.video,comp.sys.amiga Subject: Re: Amiga vs Sega Message-ID: <11555@s.ms.uky.edu> Date: 21 Apr 89 05:31:29 GMT References: <2075@mentor.cc.purdue.edu> <1690@wpi.wpi.edu> <11454@s.ms.uky.edu> <39867@vax1.tcd.ie> Reply-To: sean@ms.uky.edu (Sean Casey) Organization: The Leaning Tower of Patterson Office @ The Univ. of KY Lines: 30 In article <39867@vax1.tcd.ie> rwallace@vax1.tcd.ie writes: >In article <11454@s.ms.uky.edu>, sean@ms.uky.edu (Sean Casey) writes: >> In article sft@ihlpa.ATT.COM (Scott Thompson) writes: >>>Yeah, they trashed OutRun, the Amiga version, it could have been >>>just like the arcade. Pissed me off! >> I seriously doubt it. Sega has some really nice scaling blitter chips in >> the arcade machines. It's why they can have all kinds of stuff rushing at >> you at high speeds. >Nonsense. The Amiga is easily capable of doing arcade-perfect Outrun. Sigh. I wish people would actually read my stuff before they reply. The Sega coin-ops are like an Amiga cubed. They have far better hardware than the Amiga does. The scaling blitters are what make the blowaway high speed 3D graphics possible. Yes, the Amiga can store bitmaps and yes it can blit them to the screen really fast, but nowhere near as fast as the Sega hardware can. The Amiga doesn't even have the bus bandwidth to keep up with the Sega games, much less the hardware! That's why I said it would be nice to have a computer designed specifically for the possibility of plugging various arcane devices like this into the bus. Sean -- *** Sean Casey sean@ms.uky.edu, sean@ukma.bitnet *** What, me worry? {backbone|rutgers|uunet}!ukma!sean *** ``A computer network should be considerably faster than a slug.'' -Me