Xref: utzoo rec.games.video:2511 comp.sys.amiga:32500 Path: utzoo!utgpu!jarvis.csri.toronto.edu!mailrus!ulowell!news From: news@swan.ulowell.edu (News manager) Newsgroups: rec.games.video,comp.sys.amiga Subject: Re: Amiga vs Sega Message-ID: <12936@swan.ulowell.edu> Date: 21 Apr 89 22:57:31 GMT Organization: University of Lowell, Computer Science Dept. Lines: 50 From article <42c01941.a590@mag.engin.umich.edu>, by billkatt@sol.engin.umich.edu (billkatt): > In article <39867@vax1.tcd.ie> rwallace@vax1.tcd.ie writes: >>In article <11454@s.ms.uky.edu>, sean@ms.uky.edu (Sean Casey) writes: >>> In article sft@ihlpa.ATT.COM (Scott Thompson) writes: ... >>Nonsense. The Amiga is easily capable of doing arcade-perfect Outrun. The >>Amiga version of Space Harrier is at least as good as the arcade version >>and Space Harrier requires the same sort of graphics manipulation as Outrun >>except more of it. It's just that the people who wrote Outrun were either >>lazy, incompetent or (being charitable) short of time/money. Nobody has come >>close to pushing the Amiga to its limits yet. > Nonsense. OutRun pushes one or two 16Mhz 68000s and special blitter chips > to their max, not to mention doesn't have to run a multitasking operating > system. No machine running one 8Mhz 68000, with a simple blitter and a > multitasking operating system is going to be able to match the arcade version, > not even the Amiga. Nonsense, why run the OS is one is playing an Arcade game. Most games to ditch the OS as soon as they can. I really think it depends on the game as to weather this is acceptable or not. Clearly text adventures can run conncurrently with the OS. But, anyway. Don't forget that the Amiga bus is running at 14Mhz, and there there is more than blitters in that box. Lastly in this group someone did mention that they have seen Space Harrier on the Amy and that he/she thought it was better and faster than the arcade version. Have you seen it on the Amiga? Do you concur? Ross .