Path: utzoo!utgpu!jarvis.csri.toronto.edu!mailrus!tut.cis.ohio-state.edu!ucbvax!ucdavis!deneb.ucdavis.edu!u563694848ea From: u563694848ea@deneb.ucdavis.edu (0040;0000008853;0;250;141;) Newsgroups: comp.sys.amiga.tech Subject: blitter operation speeds Summary: how fast do certain blitter operations go? Keywords: blit,need,for,speed,spam Message-ID: <4087@ucdavis.ucdavis.edu> Date: 25 Apr 89 22:11:48 GMT Sender: uucp@ucdavis.ucdavis.edu Reply-To: s110018@pollux.ucdavis.edu (Bruce Rogers) Distribution: comp.sys.amiga.tech Organization: University of California, Davis Lines: 16 Hi there, I'm currently working on blitter routines, (for that number one amiga application which requires high speed graphics...) and would appreciate some info as to how fast certain operations go. Mainly, what is the difference in speed between doing a full A+B+C->D blit and a simple A->D operation? Does the blit go faster if the dma is turned off (reusing the same data) for one or two channels in a A+B+C->D operation? I don't need absolute speeds, percent offset from the A+B+C->D mode would be perfect. Thanks in advance - Bruce (When am I going to finish that damn game!) Rogers (currently s110018@pollux.ucdavis.edu )