Path: utzoo!utgpu!jarvis.csri.toronto.edu!mailrus!tut.cis.ohio-state.edu!ucbvax!agate!web-4b.berkeley.edu!labc-3dc From: labc-3dc@web-4b.berkeley.edu (Andy McFadden) Newsgroups: comp.sys.apple Subject: 3-D vector graphics in assembly Message-ID: <23400@agate.BERKELEY.EDU> Date: 21 Apr 89 02:47:50 GMT Sender: usenet@agate.BERKELEY.EDU Reply-To: labc-3dc@web-4b.berkeley.edu (Andy McFadden) Organization: University of California, Berkeley Lines: 22 I brought this up once before, but the avalanche of responses quickly overwhelmed me :-). Here goes again... I'm sure most people have seen games like Stellar 7, Arctic Fox, and Elite. While fairly simple, the graphics are nonetheless realistic 3-D. Question is, does anybody have source/object/vague general notions of how to do 3-D transformations in assembly language? I have a couple of old Nibble magazines, but those requires some transcen- dental functions and square roots (the latter of which is not well handled in the GS toolbox... +/- 3...). Is there a better/faster way? On a related note, has anybody come up with a faster line drawing routine than Applesoft hires? If you've ever looked at the code, you'd know that writing faster code would be difficult... understanding the code is hard enough in itself... -- fadden@cory.berkeley.edu (Andy McFadden) ...!ucbvax!cory!fadden labc-3dc@widow.berkeley.edu