Path: utzoo!utgpu!attcan!uunet!lll-winken!csd4.milw.wisc.edu!srcsip!bedrock!shankar From: shankar@bedrock.SRC.Honeywell.COM (Son of Knuth) Newsgroups: comp.sys.apple Subject: Re: 3-D vector graphics in assembly Message-ID: <20800@srcsip.UUCP> Date: 21 Apr 89 20:21:10 GMT References: <23400@agate.BERKELEY.EDU> <722@ultb.UUCP> Sender: news@src.honeywell.COM Reply-To: shankar@bedrock.UUCP (Son of Knuth) Organization: Honeywell Systems & Research Center, Camden, MN Lines: 13 In article <722@ultb.UUCP> lmb7421@ultb.UUCP (L.M. Barstow (674SPS)) writes: >programmed it, but it should be faster than using SANE. Using tricks >like multiplying by bit-shifting, and storing polynomials in ^^^^^^^^^^^^^^^^^^^^^^^ >bit-patterns, you should be able to create some fairly fast code. ^^^^^^^^^^^^^ What trick is that? --- Subash Shankar Honeywell Systems & Research Center voice: (612) 782 7558 US Snail: 3660 Technology Dr., Minneapolis, MN 55418 shankar@src.honeywell.com srcsip!shankar