Path: utzoo!utgpu!jarvis.csri.toronto.edu!mailrus!tut.cis.ohio-state.edu!osu-cis!n8emr!cmhgate!f10.n226.z1.FIDONET.ORG!Jerry.Kindall From: Jerry.Kindall@f10.n226.z1.FIDONET.ORG (Jerry Kindall) Newsgroups: comp.sys.apple Subject: Re: 3-D vector graphics in assembly Message-ID: <12088.24519508@cmhgate.FIDONET.ORG> Date: 22 Apr 89 16:05:00 GMT Sender: ufgate@cmhgate.FIDONET.ORG (newsout1.25) Organization: FidoNet node 1:226/10 - Blue Moon BBS, Columbus OH Lines: 10 A good book on graphics algorithms is Microcomputer Displays, Graphics, and Animation by Bruce Artwick of Flight Simulator fame. It's published by Prentice-Hall. Artwick doesn't give much source code, but he outlines the algorithms required for various graphics functions in enough detail that a competent programmer ought to be able to handle them. :) - Jerry Kindall Mail to: crash!pnet01!pro-beagle!jerryk -or- jerryk@pro-beagle.cts.com -- Jerry Kindall via cmhGate - Net 226 fido<=>uucp gateway Col, OH UUCP: ...!osu-cis!n8emr!cmhgate!10!Jerry.Kindall