Xref: utzoo comp.sys.mac.hypercard:1894 comp.cog-eng:1057 Path: utzoo!utgpu!jarvis.csri.toronto.edu!mailrus!tut.cis.ohio-state.edu!ucbvax!TAURUS.BITNET!shani From: shani@TAURUS.BITNET Newsgroups: comp.sys.mac.hypercard,comp.cog-eng Subject: Re: StorySpace: Hypertext fiction Summary: Oh well :-) Keywords: story space portal Message-ID: <1011@taurus.BITNET> Date: 1 May 89 07:00:48 GMT References: <82168EUA@PSUVM> <28896@ucbvax.BERKELEY.EDU> Sender: daemon@ucbvax.BERKELEY.EDU Reply-To: Organization: Tel-Aviv Univesity Math and CS school, Israel Lines: 23 In article <28896@ucbvax.BERKELEY.EDU>, thom@dewey.soe.berkeley.edu (Thom Gilles > Does anyone have any adventure game stacks which could be used in stack form > and could have the text and graphics compiled into a more traditional paper > based form. Any other suggestions? > > Thanks. > > Thom Well, the idea of using HyperCard to create adventure games did cross my mind (I thought of writing the private-eye type, and to title the series: "Murder, she klicked!" :-) ). HC seem to be the perfect tool for this and well, If it has a market then maybe I should try! :-) Only problem is that I don't like those adventure games... Don't you think that playing AD&D is better? O.S. ------------------------------------------------------------------------ God is not dead... ...He just stopped working for TSR ------------------------------------------------------------------------