Xref: utzoo comp.graphics:5542 rec.games.programmer:856 Path: utzoo!utgpu!jarvis.csri.toronto.edu!mailrus!tut.cis.ohio-state.edu!cs.utexas.edu!uunet!mcvax!kth!draken!tut!santra!kampi!jmunkki From: jmunkki@kampi.hut.fi (Juri Munkki) Newsgroups: comp.graphics,rec.games.programmer Subject: 2D Maze in 3D Message-ID: <21795@santra.UUCP> Date: 4 May 89 21:24:20 GMT Sender: news@santra.UUCP Reply-To: jmunkki@kampi.hut.fi (Juri Munkki) Organization: Helsinki University of Technology, Finland Lines: 14 I'd like to write a game where the player can wander in a maze and see the movement in 3D perspective. The player has to be able to rotate around the vertical axis and it should be possible to move the viewpoint to any point in the maze. The maze does not change, but it might contain moving objects. All the maze walls are at 90 degree angles. I've thought of some algorithms, but someone must have come up with an absolutely amazing solution... I need a really fast algorithm. _._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._ | Juri Munkki jmunkki@hut.fi jmunkki@fingate.bitnet I Want Ne | | Helsinki University of Technology Computing Centre My Own XT | ^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^