Path: utzoo!utgpu!jarvis.csri.toronto.edu!mailrus!tut.cis.ohio-state.edu!rutgers!apple!oliveb!pyramid!prls!philabs!ttidca!quad1!avatar!kory From: kory@avatar.UUCP (Kory Hamzeh) Newsgroups: comp.graphics Subject: Need a Ray/Torus Intersection Algorithm Keywords: ray-tracer, torus, intersection Message-ID: <118@avatar.UUCP> Date: 6 May 89 22:55:33 GMT Distribution: usa Organization: Kory Hamzeh, Canoga Park, Ca, USA Lines: 17 I am looking for some code or an algorithm to implement a fast ray/torus intersection test routine for my ray-tracer. Also, formulas for computing the surface normal at the point of intersection would be needed. I attempted to derive it myself, but no luck. Any help would be greatly appreciated. Thanks, --kory -- ------------------------------------------------------------------------------- Kory Hamzeh UUCP: ..!uunet!psivax!quad1!avatar!kory INTERNET: avatar!kory@quad.com