Path: utzoo!utgpu!jarvis.csri.toronto.edu!mailrus!tut.cis.ohio-state.edu!cs.utexas.edu!uunet!lts!amanda@lts.UUCP From: amanda@lts.UUCP (Amanda Walker) Newsgroups: comp.protocols.tcp-ip Subject: Re: human factors aspects of echo delay Message-ID: <01-May-89.183043@192.41.214.2> Date: 1 May 89 22:22:57 GMT References: <8904261932.AA00175@gateway.mitre.org> Sender: news@lts.UUCP Reply-To: amanda@lts.UUCP (Amanda Walker) Organization: InterCon Systems Corporation, Sterling, VA Lines: 22 I'm not sure where I picked up this figure (probably psychology readings for a course or something similar), but as I remember, the basic "cycle time" of conscious processing is about 1/20th of a second, i.e. events occurring at 50ms intervals are greater can be perceived as separate events, whereas events occurring at shorter intervals are perceived as simultaneous, depending somewhat on what kinds of events are being correlated. For example, a video terminal running at 300 baud in full duplex gives most people the illusion that the letters are appearing as they type (66ms). However, motor skills (such as tracking moving objects) involve much more fine-grained timing (hmm... hardware buffers :-)?) For example, animation at 60 or 120 frames/sec will look much smoother and more "realistic" than at 30 frames/sec, even if there's no consciously perceptible flicker... Part of the point of this is that how fast the feedback needs to be depends a lot on what you're feeding back. Keystrokes can probably get by with 50-80ms. Rubber-band lines need to be 15-30ms, and so on. -- Amanda Walker InterCon Systems Corporation amanda@lts.UUCP / lts!amanda@uunet.uu.net