Path: utzoo!utgpu!jarvis.csri.toronto.edu!mailrus!tut.cis.ohio-state.edu!cs.utexas.edu!uunet!tektronix!reed!odlin From: odlin@reed.UUCP (The Master of Tae-Kwon-Leap) Newsgroups: comp.sources.games.bugs Subject: Re: The patches posted to comp.sources.games Message-ID: <12634@reed.UUCP> Date: 3 May 89 05:21:40 GMT References: <1501@scicom.AlphaCDC.COM> <12619@reed.UUCP> <12624@reed.UUCP> <12627@reed.UUCP> Reply-To: odlin@reed.UUCP (The Master of Tae-Kwon-Leap) Distribution: usa Organization: Atreides' House of Exotic Architecture Lines: 18 In article <12627@reed.UUCP> odlin@reed.UUCP (Iain Odlin) writes: >> -The game starts you out with zero population now. "Boy, what a growth >> vector!" > > This is not as bad as it first seemed. You *DO* start with no population. > However, population spontaneously generates after a turn... ...*SOME* of the time. The rest of the time, the program continues believing you have no population and no maximum population and eventually coerses doplanet into dividing by zero, thus core dumping. Has anyone fixed this problem? -- ----------------------------------Iain Odlin---------------------------------- Box 1014, Reed College, Portland OR, 97202 odlin@reed -or- {ogccse, tektronix}!reed!odlin "Any sufficiently advanced technology is indistinguishable from magic."