Path: utzoo!utgpu!jarvis.csri.toronto.edu!mailrus!tut.cis.ohio-state.edu!unmvax!indri!lll-winken!uunet!crdgw1!steinmetz!sungod!davidsen From: davidsen@sungod.steinmetz (William Davidsen) Newsgroups: comp.sources.games.bugs Subject: Request for poker info Message-ID: <13747@steinmetz.ge.com> Date: 4 May 89 14:47:19 GMT References: <1501@scicom.AlphaCDC.COM> <12619@reed.UUCP> <12624@reed.UUCP> <12627@reed.UUCP> <12634@reed.UUCP> Sender: news@steinmetz.ge.com Reply-To: davidsen@crdos1.UUCP (bill davidsen) Distribution: usa Organization: General Electric CRD, Schenectady, NY Lines: 21 I am looking for any "prior art" in generating a poker game. I am *not* looking for a networked game which allows multiple players to compete, but a program which allows simulation of multiple players against a single human player. Any algorithms, etc, would be useful. The object is to be able to tune each player in the following ways: a) skill - ability to evaluate the value of the cards available and at some future date to learn from past performance the characteristics of the other players b) style - meek thru aggressive, willingness to bluff c) luck - a +/- tweak on the chances of improving a hand Any info on past programs of this type would be useful. I have seen a game which was just a dealer to connect people over a network, but it didn't play. What I want is a way to get in a quick game on my lunch hour, for fun and practice. bill davidsen (davidsen@crdos1.crd.GE.COM) {uunet | philabs}!crdgw1!crdos1!davidsen "Stupidity, like virtue, is its own reward" -me